Wearechange
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January 08, 2019, 05:42:46 PM |
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A-non VR game app will be the first thing Vibehub will be releasing.
Vibe raised millions during ico, binance p&d, Super Bowl pump and dump failed commercial with "partner" monster, as well as confirming the sale of their own coin. So far all the community has gotten are plenty of lies with the empty promises of "coming soon" or in the "near future".
Where are the "secured" mainstream artists that were promised over 1 year ago to the community?
Vibe claimed to have multiple partnerships during ico with Microsoft, Playstation, HTC, Oculus, Monster, Unity, etc. Liehub ??
-Belize
check myspace (bg) b.u.m.b.
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ayoubouni95
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CurioInvest [IEO Live]
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January 09, 2019, 10:15:08 PM |
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A-non VR game app will be the first thing Vibehub will be releasing.
Vibe raised millions during ico, binance p&d, Super Bowl pump and dump failed commercial with "partner" monster, as well as confirming the sale of their own coin. So far all the community has gotten are plenty of lies with the empty promises of "coming soon" or in the "near future".
Where are the "secured" mainstream artists that were promised over 1 year ago to the community?
Vibe claimed to have multiple partnerships during ico with Microsoft, Playstation, HTC, Oculus, Monster, Unity, etc. Liehub ??
-Belize
check myspace (bg) b.u.m.b.
I bet the VibeHub community would be glad if the team could have any updates on the above mentioned matters since the fulfillment of those are what they are all hoping for.
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kraterion
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🚀🚀 ATHERO.IO 🚀🚀
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January 17, 2019, 07:31:05 PM |
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Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game
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MandatoryOption
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January 17, 2019, 07:38:02 PM |
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Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game Exactly. I mean, how should have they been able to build a game completely on their own. Sometimes there are dozens of game designers that are working on a single game for years before it is ready to be released. I wasn't really expecting Vibe to spend this much time (and money). Especially when you consider how impatient crypto-investors nowadays seem to be.
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HighFidelityOriginal
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January 17, 2019, 07:58:53 PM |
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Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game Exactly. I mean, how should have they been able to build a game completely on their own. Sometimes there are dozens of game designers that are working on a single game for years before it is ready to be released. I wasn't really expecting Vibe to spend this much time (and money). Especially when you consider how impatient crypto-investors nowadays seem to be. Vibe has a history of using other companys work and claiming itas their own.
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Wearechange
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January 18, 2019, 07:57:18 PM |
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Mtndewgang
"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism. Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."
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HighFidelityOriginal
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January 18, 2019, 08:02:02 PM |
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Mtndewgang
"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism. Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."
Alvaro U. Luna It’s a “sample project”, not a demo. It was made to show people and studios both big and small how they could make a project with a AAA look and feel in Unity (and with a closer to “real life” scale). Even their scene setup and everything is there to show you ways to achieve this. It goes way beyond just showing you how to make a character controller which can shoot and jump, or how to make a networked game. Sample projects that go this in-depth are rare. I can tell there are some complex shader stuff going on too (which is usually beyond the skill of most Indie Devs), and the assets are there handed to you for free (which as far as I can tell, you are free to use in your own Unity projects). I think this was made to show what can be done with a small team on a budget, a team of 5, I think? and some contractors for art in the final stages (I don’t think they had any 3D artists in their team). I agree a AAA studio wouldn’t use most of the assets, but a lot of starting Indie teams don’t have tech artists and such available to them. I’m sure a lot of them will be glad to use some of the stuff. Anyway, maybe they just didn’t communicate properly with the contractors? I don’t know. I have to hand it to you that I haven’t seen the project first hand yet, but I’ll likely leave it downloading overnight eventually. Though I’m not in a hurry, it’s not the genre or visual style I usually prefer. I’m only really interested in checking the multiplayer implementation https://medium.com/@alwackz/vibehub-using-unity-3ds-sample-fps-game-as-their-first-game-release-7462974206fa
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BITpashaCOIN
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January 19, 2019, 12:38:17 AM |
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Why are there so high PC requirements for the recommended set of settings? After all, the graphics are primitive judging by the trailer ....
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HighFidelityOriginal
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January 19, 2019, 12:51:31 AM |
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Chris Clark Oh my. It literally is the Unity FPS demo, they just added one more thing to the HUD for Vibe tokens.
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Wedhus123
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Harmony for One and All
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January 19, 2019, 02:05:23 AM |
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Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game Exactly. I mean, how should have they been able to build a game completely on their own. Sometimes there are dozens of game designers that are working on a single game for years before it is ready to be released. I wasn't really expecting Vibe to spend this much time (and money). Especially when you consider how impatient crypto-investors nowadays seem to be. Moreover, VIBE prices are now down 5%, this will certainly make investors and traders from VIBE feel disappointed, but I myself do not worry about it, because the future of this project is still fairly reliable
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Wearechange
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Activity: 15
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January 19, 2019, 03:11:36 AM |
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Mtndewgang
"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism. Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."
Alvaro U. Luna It’s a “sample project”, not a demo. It was made to show people and studios both big and small how they could make a project with a AAA look and feel in Unity (and with a closer to “real life” scale). Even their scene setup and everything is there to show you ways to achieve this. It goes way beyond just showing you how to make a character controller which can shoot and jump, or how to make a networked game. Sample projects that go this in-depth are rare. I can tell there are some complex shader stuff going on too (which is usually beyond the skill of most Indie Devs), and the assets are there handed to you for free (which as far as I can tell, you are free to use in your own Unity projects). I think this was made to show what can be done with a small team on a budget, a team of 5, I think? and some contractors for art in the final stages (I don’t think they had any 3D artists in their team). I agree a AAA studio wouldn’t use most of the assets, but a lot of starting Indie teams don’t have tech artists and such available to them. I’m sure a lot of them will be glad to use some of the stuff. Anyway, maybe they just didn’t communicate properly with the contractors? I don’t know. I have to hand it to you that I haven’t seen the project first hand yet, but I’ll likely leave it downloading overnight eventually. Though I’m not in a hurry, it’s not the genre or visual style I usually prefer. I’m only really interested in checking the multiplayer implementation https://medium.com/@alwackz/vibehub-using-unity-3ds-sample-fps-game-as-their-first-game-release-Super Bowl LIII will take place on Sunday, February 3, 2019. 😂
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ayoubouni95
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CurioInvest [IEO Live]
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January 19, 2019, 03:14:29 PM |
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I assume the community would really appreciate to see a working platform coming from the team and increased development activity would make it likely to happen but then again we need to see concrete proofs of this.
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kraterion
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🚀🚀 ATHERO.IO 🚀🚀
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January 19, 2019, 03:54:42 PM |
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Yes I read that, in my mind it wasn't possible to come out with a new game made for scratch in so little time and now I see how they did it, they adapted another game Exactly. I mean, how should have they been able to build a game completely on their own. Sometimes there are dozens of game designers that are working on a single game for years before it is ready to be released. I wasn't really expecting Vibe to spend this much time (and money). Especially when you consider how impatient crypto-investors nowadays seem to be. Moreover, VIBE prices are now down 5%, this will certainly make investors and traders from VIBE feel disappointed, but I myself do not worry about it, because the future of this project is still fairly reliable INvestors and traders disappointed fora 5% loss? Lmao, I didn't see sucidal people now that almost every crypto is down 80/90% from ATH so I think that someone is gonna cry for a 5%
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HighFidelityOriginal
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January 21, 2019, 04:09:00 PM Last edit: January 21, 2019, 04:58:54 PM by HighFidelityOriginal |
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I assume the community would really appreciate to see a working platform coming from the team and increased development activity would make it likely to happen but then again we need to see concrete proofs of this.
i agree 100%. a non vr sample game rip off made by Unity3d is what investors have received so far. On top all the other lies and pump and dumps. Future of Reality maybe monster will start showing some support since they are partners/sponsors or maybe they will make up for last years Superbowl Failed Commercial. #FakeNews https://www.reddit.com/r/VibeHub/comments/7f6i6p/vibehub_has_partnered_with_monster_and_8i/
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kraterion
Full Member
 
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Activity: 616
Merit: 145
🚀🚀 ATHERO.IO 🚀🚀
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January 21, 2019, 06:50:11 PM |
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Mtndewgang
"Shitty "devs" will download this, put into unity, and will blatenly use this for profit with no work done to it. Asset flipping is the reason why steam greenlight was canned, due to a well known "developer" digital homicide who bought or stole assets, put them into unity, used bots to greenlight his games, and put them onto the steam store as asset flips. Also he tried suing a game critic for 15 million dollars because he can't take criticism. Anyways, free assets, = shit developers to use this and do nothing to it, and put it on steam."
Alvaro U. Luna It’s a “sample project”, not a demo. It was made to show people and studios both big and small how they could make a project with a AAA look and feel in Unity (and with a closer to “real life” scale). Even their scene setup and everything is there to show you ways to achieve this. It goes way beyond just showing you how to make a character controller which can shoot and jump, or how to make a networked game. Sample projects that go this in-depth are rare. I can tell there are some complex shader stuff going on too (which is usually beyond the skill of most Indie Devs), and the assets are there handed to you for free (which as far as I can tell, you are free to use in your own Unity projects). I think this was made to show what can be done with a small team on a budget, a team of 5, I think? and some contractors for art in the final stages (I don’t think they had any 3D artists in their team). I agree a AAA studio wouldn’t use most of the assets, but a lot of starting Indie teams don’t have tech artists and such available to them. I’m sure a lot of them will be glad to use some of the stuff. Anyway, maybe they just didn’t communicate properly with the contractors? I don’t know. I have to hand it to you that I haven’t seen the project first hand yet, but I’ll likely leave it downloading overnight eventually. Though I’m not in a hurry, it’s not the genre or visual style I usually prefer. I’m only really interested in checking the multiplayer implementation https://medium.com/@alwackz/vibehub-using-unity-3ds-sample-fps-game-as-their-first-game-release-7462974206faOn a personal note, I wasn't accusing them of plagiarism or anything, I just pointed out that they didn't build it from scratch (obviously, from scratch it needs a loat of time)
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Wearechange
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January 23, 2019, 04:30:03 PM |
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