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Author Topic: [ANN][ICO] Safein - A Single Sign-on Digital Identity Management Platform  (Read 5958 times)
b1o1o1h
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April 20, 2018, 11:33:58 AM
 #661

Good afternoon. How long will this ICO last?
Gamelander
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April 20, 2018, 11:45:49 AM
 #662

Good afternoon. How long will this ICO last?
30 days, if the hard cap isnt reached ahead of schedule.
woodcoin
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April 20, 2018, 04:25:01 PM
 #663

You promised to create a tool for cheap conversion of cryptocurrencies. Have you refused to implement it, too?
waitsummer
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April 20, 2018, 06:23:38 PM
 #664

Hi. Will your solution be compatible with the tools for buyers’ protection? It seems to me that it’s vital for its popularity.
robinzzon
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April 20, 2018, 08:27:27 PM
 #665

Your WP reputedly says that you’re planning to cooperate with platforms working in gaming area. Can you name them?
gazman
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April 20, 2018, 10:34:09 PM
 #666

Good afternoon.  Is the statement about free KYC procedures for large volume ingame item traders still relevant? If so, how will these volumes be distributed?
specialAU
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April 21, 2018, 06:40:01 AM
 #667

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
askon
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April 21, 2018, 06:49:44 AM
 #668

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
High transaction costs and huge commissions are two main reasons that slow down this process.
specialAU
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April 21, 2018, 06:54:40 AM
 #669

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
High transaction costs and huge commissions are two main reasons that slow down this process.
But Steam used bitcoin as a payment method for a long time.
askon
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April 21, 2018, 06:59:49 AM
 #670

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
High transaction costs and huge commissions are two main reasons that slow down this process.
But Steam used bitcoin as a payment method for a long time.
Yes, but in that context it was a profitable move, and now I don’t think that this option is good cause of bitcoin’s volatility.
specialAU
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April 21, 2018, 07:04:50 AM
 #671

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
High transaction costs and huge commissions are two main reasons that slow down this process.
But Steam used bitcoin as a payment method for a long time.
Yes, but in that context it was a profitable move, and now I don’t think that this option is good cause of bitcoin’s volatility.
Do you mean that we shouldn’t wait for any changes in the future?  Then why has safein concluded partnership agreement with IltraPlay?
askon
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April 21, 2018, 07:08:38 AM
 #672

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
High transaction costs and huge commissions are two main reasons that slow down this process.
But Steam used bitcoin as a payment method for a long time.
Yes, but in that context it was a profitable move, and now I don’t think that this option is good cause of bitcoin’s volatility.
Do you mean that we shouldn’t wait for any changes in the future?  Then why has safein concluded partnership agreement with IltraPlay?
In order to change this situations. There’s high demand for cryptocurrencies among gamers.
specialAU
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April 21, 2018, 07:14:53 AM
 #673

Hey. In your opinion, why havent cryptocurrencies become a popular payment method in gaming area yet?
High transaction costs and huge commissions are two main reasons that slow down this process.
But Steam used bitcoin as a payment method for a long time.
Yes, but in that context it was a profitable move, and now I don’t think that this option is good cause of bitcoin’s volatility.
Do you mean that we shouldn’t wait for any changes in the future?  Then why has safein concluded partnership agreement with IltraPlay?
In order to change this situations. There’s high demand for cryptocurrencies among gamers.
Okay, but in the WP of safein it’s said that the commissions reached $40 when bitcoin was used. How much will they be on this platform?
holland35
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April 21, 2018, 07:40:33 AM
 #674

Why the first market that you’re planning to draw users’ attention to is the games market? Can you argument this position?
Neversettle
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April 21, 2018, 09:25:34 AM
 #675

Why the first market that you’re planning to draw users’ attention to is the games market? Can you argument this position?

quite easily in my eyes. The games market is the one which has the best chance for an adoption of the product. They are mostly tech-aware and open for some new innovations

ggcript
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April 21, 2018, 09:42:31 AM
 #676

Good afternoon. If the merchants just need to have tokens on their accounts in order to make free payments, what’s the profit for the platform itself?
Diniil
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April 21, 2018, 10:22:12 AM
 #677

Why the first market that you’re planning to draw users’ attention to is the games market? Can you argument this position?

quite easily in my eyes. The games market is the one which has the best chance for an adoption of the product. They are mostly tech-aware and open for some new innovations
the gaming market has a huge capitalization. And there are many users who agree to use new and profitable payment systems.

lok5874
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April 21, 2018, 10:51:49 AM
 #678

Hello. What is the nominal price of the token? 
gavrosh
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April 21, 2018, 11:33:37 AM
 #679

Hello. What is the nominal price of the token? 
$0,7 without bonuses.
jager44
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April 21, 2018, 12:28:38 PM
 #680

Good evening. It’s obvious that the next KYC procedures wont be necessary, but how long will take the first one?
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