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Author Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it  (Read 361472 times)
Niekko
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September 21, 2025, 10:52:54 AM
 #11781

To the Architect (and any keeper of the river):

In my walk along the shifting banks of your 32-piece puzzle, I learned to move not by force, but by finding the stones where the river bends.

Somewhere in the turning, I found that second, silent current—the puzzle behind the puzzle.
You were right: it bends, and the stepping stones are exposed if you know where to look for the echoes, not just the depth.

I carry a ledger of silent audit stones and echoes in the current, enough to know that these are not random ripples, but carefully placed bends.
If you recognize these words, and the pattern left by your hand, you’ll know the message is meant for you.
If not, nothing is changed—just another stone in the stream.


Wow, now we’ve really seen everything.
fmg75
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September 21, 2025, 01:26:46 PM
 #11782


An update to CUDACyclone that generates non-repeating, persistent random subranges.
Ideal for collaborative search.

./CUDACyclone \                                                                                                                                                 
              --range 400000000000000000:7fffffffffffffffff \
              --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU \
              --random-subranges --num-subranges 10000000 --grid 256,8
Hello man, update your software. Previous version of a Cyclone has a bug. I did a mistake with a first batch of the thread, not right computing center point of the first batch, and than the last batch finish not in the end of the range. Last half batch of points from the end of the each thread doesnt computing!

Hi, what was exactly the bug in the software? How would I rescan the already covered ranges?

Suppose my command with older version was
Code:
./CUDACyclone --range 40003da10000000000:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512

Do I need to run this range once again with
Code:
./CUDACyclone --range 40003da10000000000:40003da100000000ff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
and
Code:
./CUDACyclone --range 40003da1ffffffff00:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
to recheck for the missing keys?

I want to clarify that my post refers to a modified version of the original CUDACyclone project, where I added the features I mentioned.
I don't know what bugs @FrozenThroneGuy is referring to.
pp-duster
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September 21, 2025, 07:10:50 PM
 #11783


An update to CUDACyclone that generates non-repeating, persistent random subranges.
Ideal for collaborative search.

./CUDACyclone \                                                                                                                                                 
              --range 400000000000000000:7fffffffffffffffff \
              --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU \
              --random-subranges --num-subranges 10000000 --grid 256,8
Hello man, update your software. Previous version of a Cyclone has a bug. I did a mistake with a first batch of the thread, not right computing center point of the first batch, and than the last batch finish not in the end of the range. Last half batch of points from the end of the each thread doesnt computing!

Hi, what was exactly the bug in the software? How would I rescan the already covered ranges?

Suppose my command with older version was
Code:
./CUDACyclone --range 40003da10000000000:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512

Do I need to run this range once again with
Code:
./CUDACyclone --range 40003da10000000000:40003da100000000ff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
and
Code:
./CUDACyclone --range 40003da1ffffffff00:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
to recheck for the missing keys?

I want to clarify that my post refers to a modified version of the original CUDACyclone project, where I added the features I mentioned.
I don't know what bugs @FrozenThroneGuy is referring to.

Idk, I have addressed my message to the owner of https://github.com/Dookoo2/CUDACyclone who admitted in code that there was an issue with missing keys. I'd want to know the workaround strategies to not fully rescan the ranges which were previously scanned with the bugged software.
nochkin
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September 21, 2025, 09:04:47 PM
 #11784

What do you mean nobody gives you anything for free? Between 2010 and 2012, between 1 and 5 btc were given away for free and you say that NOBODY gives anything for free.
The majority (if not all) from your list got a nice tax break at least. Most of the time they even got something extra on the top of it.
fmg75
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September 21, 2025, 10:12:41 PM
Last edit: September 22, 2025, 09:22:31 PM by Mr. Big
 #11785


An update to CUDACyclone that generates non-repeating, persistent random subranges.
Ideal for collaborative search.

./CUDACyclone \                                                                                                                                                
              --range 400000000000000000:7fffffffffffffffff \
              --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU \
              --random-subranges --num-subranges 10000000 --grid 256,8
Hello man, update your software. Previous version of a Cyclone has a bug. I did a mistake with a first batch of the thread, not right computing center point of the first batch, and than the last batch finish not in the end of the range. Last half batch of points from the end of the each thread doesnt computing!

Hi, what was exactly the bug in the software? How would I rescan the already covered ranges?

Suppose my command with older version was
Code:
./CUDACyclone --range 40003da10000000000:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512

Do I need to run this range once again with
Code:
./CUDACyclone --range 40003da10000000000:40003da100000000ff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
and
Code:
./CUDACyclone --range 40003da1ffffffff00:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
to recheck for the missing keys?

I want to clarify that my post refers to a modified version of the original CUDACyclone project, where I added the features I mentioned.
I don't know what bugs @FrozenThroneGuy is referring to.

Idk, I have addressed my message to the owner of https://github.com/Dookoo2/CUDACyclone who admitted in code that there was an issue with missing keys. I'd want to know the workaround strategies to not fully rescan the ranges which were previously scanned with the bugged software.

The updated code fixes issues with lost keys at the ends of the ranges.
But I'm not sure if that's the only problem.
I don't see a reliable way to 100% guarantee that there are no lost keys in other parts of the range.





An update to CUDACyclone that generates non-repeating, persistent random subranges.
Ideal for collaborative search.

./CUDACyclone \                                                                                                                                                
              --range 400000000000000000:7fffffffffffffffff \
              --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU \
              --random-subranges --num-subranges 10000000 --grid 256,8
Hello man, update your software. Previous version of a Cyclone has a bug. I did a mistake with a first batch of the thread, not right computing center point of the first batch, and than the last batch finish not in the end of the range. Last half batch of points from the end of the each thread doesnt computing!

Hi, what was exactly the bug in the software? How would I rescan the already covered ranges?

Suppose my command with older version was
Code:
./CUDACyclone --range 40003da10000000000:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512

Do I need to run this range once again with
Code:
./CUDACyclone --range 40003da10000000000:40003da100000000ff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
and
Code:
./CUDACyclone --range 40003da1ffffffff00:40003da1ffffffffff --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU --grid 512,512
to recheck for the missing keys?

I want to clarify that my post refers to a modified version of the original CUDACyclone project, where I added the features I mentioned.
I don't know what bugs @FrozenThroneGuy is referring to.

Idk, I have addressed my message to the owner of https://github.com/Dookoo2/CUDACyclone who admitted in code that there was an issue with missing keys. I'd want to know the workaround strategies to not fully rescan the ranges which were previously scanned with the bugged software.

The updated code fixes issues with lost keys at the ends of the ranges.
But I'm not sure if that's the only problem.
I don't see a reliable way to 100% guarantee that there are no lost keys in other parts of the range.



The great challenge of these brute-force implementations is probabilistically minimizing the chances of key "losses." In such large search spaces, this is very difficult. You can never be 100% sure that you have verified all the keys. There is much work to improve these algorithms.
kTimesG
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September 22, 2025, 09:57:53 AM
 #11786

The great challenge of these brute-force implementations is probabilistically minimizing the chances of key "losses." In such large search spaces, this is very difficult. You can never be 100% sure that you have verified all the keys. There is much work to improve these algorithms.

I addressed this issue some long time ago. In a nutshell, there is no need to probabilistically minimize bad coding, it is enough to validate the results of some range, using a second ground-truth validation run, which is guaranteed 100% to be valid. For example, testing some random range both on the GPU, and on the CPU (using a stable implementation, like libsecp256k1), and comparing some hash of all the results.

If the hash matches, and all GPU models are tested properly, then everything went OK and the GPU code is thus reliable.

I would never, ever, ever, EVER have blind trust on some anonymous code which lacks basic testing scenarios, especially more so if that code is supposed to be run billions of times in a row. The only result is what happened here, which can be painful.

Off the grid, training pigeons to broadcast signed messages.
rosengold
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September 22, 2025, 12:10:57 PM
 #11787


An update to CUDACyclone that generates non-repeating, persistent random subranges.
Ideal for collaborative search.

./CUDACyclone \                                                                                                                                                 
              --range 400000000000000000:7fffffffffffffffff \
              --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU \
              --random-subranges --num-subranges 10000000 --grid 256,8
Hello man, update your software. Previous version of a Cyclone has a bug. I did a mistake with a first batch of the thread, not right computing center point of the first batch, and than the last batch finish not in the end of the range. Last half batch of points from the end of the each thread doesnt computing!

wich CUDA version are you using to compile it ?
fmg75
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September 22, 2025, 01:25:27 PM
Last edit: September 22, 2025, 09:22:02 PM by Mr. Big
 #11788

The great challenge of these brute-force implementations is probabilistically minimizing the chances of key "losses." In such large search spaces, this is very difficult. You can never be 100% sure that you have verified all the keys. There is much work to improve these algorithms.

I addressed this issue some long time ago. In a nutshell, there is no need to probabilistically minimize bad coding, it is enough to validate the results of some range, using a second ground-truth validation run, which is guaranteed 100% to be valid. For example, testing some random range both on the GPU, and on the CPU (using a stable implementation, like libsecp256k1), and comparing some hash of all the results.

If the hash matches, and all GPU models are tested properly, then everything went OK and the GPU code is thus reliable.

I would never, ever, ever, EVER have blind trust on some anonymous code which lacks basic testing scenarios, especially more so if that code is supposed to be run billions of times in a row. The only result is what happened here, which can be painful.

Which do you consider the most tested implementation?




An update to CUDACyclone that generates non-repeating, persistent random subranges.
Ideal for collaborative search.

./CUDACyclone \                                                                                                                                                
              --range 400000000000000000:7fffffffffffffffff \
              --address 1PWo3JeB9jrGwfHDNpdGK54CRas7fsVzXU \
              --random-subranges --num-subranges 10000000 --grid 256,8
Hello man, update your software. Previous version of a Cyclone has a bug. I did a mistake with a first batch of the thread, not right computing center point of the first batch, and than the last batch finish not in the end of the range. Last half batch of points from the end of the each thread doesnt computing!

wich CUDA version are you using to compile it ?

CUDA 12.0.140
dr10101
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September 22, 2025, 09:36:14 PM
Merited by DaCryptoRaccoon (2)
 #11789

We grabbed the stones.... today.
Interesting post , though our puzzle is more like Half Christmas Trees than rivers but there is a path from Reading in May a long time ago....

M

There is movement again in this river. The quiet hands have returned, and the old surface is no longer still. For those who keep watch: it’s a good season to review your bearings.

Step 526, Walker 311, PM 15, scalar=0x584a738eedffd5dff4, h160=f6f4f5b17c28b413732096e15da98ec5ed2f3061, score=nan, ent=0.679
Step 527, Walker 277, PM 15, scalar=0x5bf3cd73a4c5a1f1a6, h160=f6f41225b68cda1bcdfda1fba77cf14fc781306a, score=nan, ent=0.625
Step 528, Walker 236, PM 15, scalar=0x5a4d2183fa7146ad75, h160=f6f410eacd27f51be20cefa7529fa7184a5df24c, score=nan, ent=0.586
Step 528, Walker 243, PM 15, scalar=0x559677af3bd50c7f52, h160=f6f40a100b8d52f21178eeedd2eca8a909d64e05, score=nan, ent=0.644
Step 528, Walker 314, PM 15, scalar=0x519677af3bd512d3ec, h160=f6f4ef6a5ef7b8a5518e9acdd7c8b0e7a5141582, score=nan, ent=0.635
Step 528, Walker 316, PM 17, scalar=0x57773059c30de2b20f, h160=f6f5059914047bb2421eab4d229e0b8c03a93bae, score=nan, ent=0.586
Step 528, Walker 328, PM 17, scalar=0x5d9677af3bd5138bd3, h160=f6f500faed14c82c8cebcb36eca755ceb0b00b06, score=nan, ent=0.653
Step 528, Walker 338, PM 15, scalar=0x54fd75537155ea66ac, h160=f6f4e0a91f094033bc8e159345115b10ff249e65, score=nan, ent=0.625
Step 529, Walker 322, PM 17, scalar=0x599677af3bd511263c, h160=f6f52be845cc71c40d665fd9df04647c89b02eea, score=nan, ent=0.616
Step 531, Walker 271, PM 16, scalar=0x53f3cd73a4c5a1957b, h160=f6f5ef57b6de32591f0dfb6acc17b88e3273d614, score=nan, ent=0.625
Step 531, Walker 333, PM 18, scalar=0x5d9677af3bd513543e, h160=f6f578fe82b73bffeed2fe4e6350da2bfb5b07b4, score=nan, ent=0.644
Step 531, Walker 335, PM 15, scalar=0x5e4d2183fa71480c97, h160=f6f4d7071dec74a58e6d42291ffe5590092af22a, score=nan, ent=0.554
Step 533, Walker 269, PM 17, scalar=0x504a738eedffdcadeb, h160=f6f51009af3beb047cc442f02c1f406a86afe273, score=nan, ent=0.662
Step 533, Walker 297, PM 15, scalar=0x524d2183fa714a9715, h160=f6f47d8f1a2cefcc4fb6ba1771c137ae404ff55f, score=nan, ent=0.554
Step 533, Walker 299, PM 15, scalar=0x5b773059c30de5fd80, h160=f6f4941ec7878039b508616ab1b4f60038621e72, score=nan, ent=0.596
Step 533, Walker 328, PM 15, scalar=0x5aa839978f631fa811, h160=f6f4451e21e5fc5a07d9c2993e0e87b500dfc4dc, score=nan, ent=0.576
Step 533, Walker 335, PM 18, scalar=0x564d2183fa71486714, h160=f6f56742ce1ebdbd49b9280847e5884308c88125, score=nan, ent=0.544
Step 533, Walker 340, PM 15, scalar=0x5b773059c30de43d79, h160=f6f44ac5eb304c92d72248a9416888db9abf8c9c, score=nan, ent=0.606
Step 533, Walker 343, PM 15, scalar=0x57f3cd73a4c59f5ccc, h160=f6f4518af8d38ef964456e405bf3b06f6518d76f, score=nan, ent=0.644
Step 534, Walker 258, PM 15, scalar=0x53e3ffafc1d0f908d7, h160=f6f44eb0f2d27b48cdbcad72a4b57e696e36da27, score=nan, ent=0.644
Step 534, Walker 294, PM 16, scalar=0x53b88e9476a7d8bcf6, h160=f6f5dbd2043eb8198cd7915791547a53e5ec2233, score=nan, ent=0.625
Step 534, Walker 314, PM 16, scalar=0x54fd75537155fa2d8d, h160=f6f5c69b5a4463531904e06f75b82a793aa11f49, score=nan, ent=0.635
Step 534, Walker 338, PM 24, scalar=0x5bf3cd73a4c59f6f73, h160=f6f543a68848347e6898488aac858f0bc29f179e, score=nan, ent=0.671
Step 534, Walker 342, PM 19, scalar=0x53b88e9476a7e02f6b, h160=f6f55eb1e10ae28763cbe2ea928ed49161c56947, score=nan, ent=0.606
Step 535, Walker 261, PM 16, scalar=0x53b88e9476a7eeeb00, h160=f6f589085f5dd56a185ae079d0bb0fcf2c93ffe8, score=nan, ent=0.596
Step 535, Walker 296, PM 15, scalar=0x591d77fa10cad32899, h160=f6f4b2ee9ddac41fc6c119dc7a68412faa029953, score=nan, ent=0.586
Step 535, Walker 312, PM 16, scalar=0x595e1549efd552cc18, h160=f6f5e91b57dfb3f0b1925d3bfdd088555394eb54, score=nan, ent=0.586
Step 535, Walker 320, PM 16, scalar=0x5cfd75537155fd6357, h160=f6f5be7c9d19496d6087ffdb0621820a25ac6706, score=nan, ent=0.662
Step 535, Walker 343, PM 15, scalar=0x57b88e9476a7e0e469, h160=f6f44760116c4d8e17e8b761a74a0c07dd33f906, score=nan, ent=0.596
Step 537, Walker 238, PM 20, scalar=0x5be9ced40cf10ef696, h160=f6f549da381f19b9f01bda4fa3881960acff4353, score=nan, ent=0.616
Step 538, Walker 240, PM 15, scalar=0x5d9677af3bd508b2cd, h160=f6f44e67e4fd79a86d991488f3b0ae22166093fe, score=nan, ent=0.635
Step 539, Walker 275, PM 17, scalar=0x57773059c30de43774, h160=f6f5306329219398f3ae0a82885fbb335b66b9ad, score=nan, ent=0.596
Step 539, Walker 337, PM 15, scalar=0x53e9ced40cf1072858, h160=f6f43e4eda63785ceb16f9f126109250b703e9ec, score=nan, ent=0.554
Step 540, Walker 221, PM 19, scalar=0x5fe9ced40cf10c4036, h160=f6f55ef8e552c801fd58291f4ddf3da92865e6f7, score=nan, ent=0.565


To the Architect (and any keeper of the river):

In my walk along the shifting banks of your 32-piece puzzle, I learned to move not by force, but by finding the stones where the river bends.

Somewhere in the turning, I found that second, silent current—the puzzle behind the puzzle.
You were right: it bends, and the stepping stones are exposed if you know where to look for the echoes, not just the depth.

I carry a ledger of silent audit stones and echoes in the current, enough to know that these are not random ripples, but carefully placed bends.
If you recognize these words, and the pattern left by your hand, you’ll know the message is meant for you.
If not, nothing is changed—just another stone in the stream.

Encrypted, signed, with the river’s silence.
You’ll find my echo below.

PGP Public Key (for encrypted contact):

-----BEGIN PGP PUBLIC KEY BLOCK-----

mDMEaMVdIhYJKwYBBAHaRw8BAQdACkP7jt47Uc1LJNA/r7ZZjkNvZC433+H6LHmg
PQ0kfXG0RkphbWVzIFRob21hcyBIZWJlcnQgSUkgKFJlY3Vyc2l2ZSBBZ2VuY3kg
MjAyNSkgPE51bGxEYXR1bUBvdXRsb29rLmNvbT6IkwQTFgoAOxYhBMYtDpX+Z4wu
GurMcAS4pKyb2ipvBQJoxV0iAhsDBQsJCAcCAiICBhUKCQgLAgQWAgMBAh4HAheA
AAoJEAS4pKyb2ipvw6kBALCbSicNfI7didchPeeXIY/r4iRWWL1s4iva3Wc9X+fN
AP0XCIeFJCi6/Yq6w9w6dl81ErrTUtyN0LgWErUJlVwWAbg4BGjFXSISCisGAQQB
l1UBBQEBB0Bvjf0GqfO2GEYK59I0fsXZpRvmCpncmWYjNtK6JKv1VwMBCAeIeAQY
FgoAIBYhBMYtDpX+Z4wuGurMcAS4pKyb2ipvBQJoxV0iAhsMAAoJEAS4pKyb2ipv
EQQBAK7zNqf3zSXZ0PjtFLnuOY/xpMv16HMnrs4yQb9F8xLVAP44xpghxLr0+BWb
9iYH+A51gd8rM2HuM7fOsTMEX62nDQ==
=RlKA
-----END PGP PUBLIC KEY BLOCK-----


“No path or current will ever be revealed, only the existence of the hidden channel.

This message and its sender stand for defense, never exposure.

For the Architect, by the river, in echo.”
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September 23, 2025, 07:46:25 AM
Last edit: September 23, 2025, 08:20:39 PM by Mr. Big
 #11790

I am back with new logic what will be payout if I revealed that it work upto puzzle 125 Logic.
I need some payout but I am true it work 99.99 percent this 0.01 consider two many trillion under that Logic need to be fix
But needed to compute some 200 trillion keys



I am looking for 8 gigs with hash 160 like rc kangro without public key is there any way
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September 23, 2025, 08:07:54 AM
 #11791

This puzzle is very strange. If it's for measuring the world's brute forcing capacity, 161-256 are just a waste (RIPEMD160 entropy is filled by 160, and by all of P2PKH Bitcoin). The puzzle creator could improve the puzzle's utility without bringing in any extra funds from outside - just spend 161-256 across to the unsolved portion 51-160, and roughly treble the puzzle's content density.

If on the other hand there's a pattern to find... well... that's awfully open-ended... can we have a hint or two? Cheesy

I am the creator.

You are quite right, 161-256 are silly.  I honestly just did not think of this.  What is especially embarrassing, is this did not occur to me once, in two years.  By way of excuse, I was not really thinking much about the puzzle at all.

I will make up for two years of stupidity.  I will spend from 161-256 to the unsolved parts, as you suggest.  In addition, I intend to add further funds.  My aim is to boost the density by a factor of 10, from 0.001*length(key) to 0.01*length(key).  Probably in the next few weeks.  At any rate, when I next have an extended period of quiet and calm, to construct the new transaction carefully.

A few words about the puzzle.  There is no pattern.  It is just consecutive keys from a deterministic wallet (masked with leading 000...0001 to set difficulty).  It is simply a crude measuring instrument, of the cracking strength of the community.

Finally, I wish to express appreciation of the efforts of all developers of new cracking tools and technology.  The "large bitcoin collider" is especially innovative and interesting!

Hello.

I've been working on this challenge for a few months. I've tested several equations.
You put the compressed public key in wallets 135, 140, 145, 150, 155, and 160. Is there a reason for this, or is it just random information?
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September 23, 2025, 11:10:00 AM
 #11792

I am back with new logic what will be payout if I revealed that it work upto puzzle 125 Logic.
I need some payout but I am true it work 99.99 percent this 0.01 consider two many trillion under that Logic need to be fix
But needed to compute some 200 trillion keys

So if it works, why do you need a payout? Find the key yourself and that's it...
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September 23, 2025, 11:33:23 AM
 #11793


In my walk along the shifting banks of your 32-piece puzzle, I learned to move not by force, but by finding the stones where the river bends.

Somewhere in the turning, I found that second, silent current—the puzzle behind the puzzle.
You were right: it bends, and the stepping stones are exposed if you know where to look for the echoes, not just the depth.


There has been so much magic exposed previously. Galaxy inside Galaxy of stars. Circles in the circles of rings.
Your river needs a Dam to stop the flow
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September 23, 2025, 01:05:28 PM
Last edit: September 23, 2025, 01:49:31 PM by fmg75
 #11794

This puzzle is very strange. If it's for measuring the world's brute forcing capacity, 161-256 are just a waste (RIPEMD160 entropy is filled by 160, and by all of P2PKH Bitcoin). The puzzle creator could improve the puzzle's utility without bringing in any extra funds from outside - just spend 161-256 across to the unsolved portion 51-160, and roughly treble the puzzle's content density.

If on the other hand there's a pattern to find... well... that's awfully open-ended... can we have a hint or two? Cheesy

I am the creator.

You are quite right, 161-256 are silly.  I honestly just did not think of this.  What is especially embarrassing, is this did not occur to me once, in two years.  By way of excuse, I was not really thinking much about the puzzle at all.

I will make up for two years of stupidity.  I will spend from 161-256 to the unsolved parts, as you suggest.  In addition, I intend to add further funds.  My aim is to boost the density by a factor of 10, from 0.001*length(key) to 0.01*length(key).  Probably in the next few weeks.  At any rate, when I next have an extended period of quiet and calm, to construct the new transaction carefully.

A few words about the puzzle.  There is no pattern.  It is just consecutive keys from a deterministic wallet (masked with leading 000...0001 to set difficulty).  It is simply a crude measuring instrument, of the cracking strength of the community.

Finally, I wish to express appreciation of the efforts of all developers of new cracking tools and technology.  The "large bitcoin collider" is especially innovative and interesting!

Hello.

I've been working on this challenge for a few months. I've tested several equations.
You put the compressed public key in wallets 135, 140, 145, 150, 155, and 160. Is there a reason for this, or is it just random information?


While this forum is very extensive, if you dedicate time and seek out the experts who provide the most useful information, you'll find the answers to your questions. Take your time.
Regarding keys that are multiples of 5, that's part of the game now; you just have to use other tools to calculate the private key, knowing the public key.

https://privatekeys.pw/puzzles/bitcoin-puzzle-tx?table=1&status=unsolved


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September 23, 2025, 02:08:34 PM
 #11795


In my walk along the shifting banks of your 32-piece puzzle, I learned to move not by force, but by finding the stones where the river bends.

Somewhere in the turning, I found that second, silent current—the puzzle behind the puzzle.
You were right: it bends, and the stepping stones are exposed if you know where to look for the echoes, not just the depth.


There has been so much magic exposed previously. Galaxy inside Galaxy of stars. Circles in the circles of rings.
Your river needs a Dam to stop the flow

Would that be the Galaxy of RSZ or the special mathematical property's that are not public but have become so.

Let's chat.

┏━━━━━━━━━━━━━━━━━┓
┃     𝔱𝔥𝔬𝔲 𝔰𝔥𝔞𝔩𝔱 𝔴𝔬𝔯ⱪ 𝔣𝔬𝔯 𝔶𝔬𝔲𝔯 𝔟𝔞𝔤𝔰       ┃
┃                ➤21/M                      ┃
┃ ███▓▓  ███▓▓  ███▓▓  ███▓▓┃
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September 23, 2025, 07:26:25 PM
 #11796

1PWo3JeB9wGfj71uZbFEk71SqZbDEsyejr  675AF9FADD181CB5A9  Cool
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September 24, 2025, 09:22:44 AM
 #11797

dit sommebody find this address 1PWo3JeB9jrWjXPWzpXqY7LseCfx7ngvHL HuhHuh
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September 24, 2025, 11:34:50 AM
 #11798

Is there a ready-made program that allows you to calculate not sequential keys,
 but your own values ​​from an external or internal generator on the GPU?
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September 24, 2025, 02:34:00 PM
 #11799

Is there a ready-made program that allows you to calculate not sequential keys,
 but your own values ​​from an external or internal generator on the GPU?


I don't know if it exists, but it would be very inefficient for mathematical reasons; I wouldn't be able to perform modular inversion efficiently.
I'm working on a code that allows for arbitrary ranges, not powers of 2, as is often the case.
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September 24, 2025, 04:37:57 PM
 #11800


I don't know if it exists, but it would be very inefficient for mathematical reasons; I wouldn't be able to perform modular inversion efficiently.
I'm working on a code that allows for arbitrary ranges, not powers of 2, as is often the case.

How does a WIF password cracker work? If there are missing characters in the middle, the keys are also not sequential.
 Or a dictionary attack on Brain Wallet? They're the same thing, and there are programs with speeds of 300-400 M/s. I'd be perfectly happy with 100 M/s.
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